doc
, and
contains the manual in PDF format, an HTML version of
the documentation (except for the mathematical parts), and a brief
unix man page evolver.1. The HTML
files are also used by the Evolver help command.
The samples are in the subdirectory fe
(which is the
file extension I use for datafiles; it stands for
"facet-edge," referring to the internal structure of surfaces
in the Evolver).
Below are instructions for standard packages:
The complete manual in PDF format is separately available as
manual270.pdf.
Quick start:
1. Download evolver-2.70.tar.gz.
2. Unpack the Evolver archive.
3. In the src
subdirectory, edit Makefile to uncomment the lines for
your system.
4. Run "make".
5. Test by running "./evolver ../fe/cube.fe"
Detailed instructions:
1. The Evolver is distributed in a compressed tar archive evolver-2.70.tar.gz, Get this file into a working directory. The packed archive is about 2MB, unpacks to about 5MB. You will probably need another 3 or 4 MB to compile.
2. Uncompress the archive with
gunzip evolver-2.70.tar.gzExtract the files with
tar xvf evolver.tarThis will unpack into three subdirectories:
src
(source code),
doc
(the html version of the manual), and fe
(sample datafiles and scripts).
The working directory will also contain a PDF version of the manual,
and a man page, evolver.1.
3. Install the man page: copy evolver.1 to some appropriate place on your
manpath, such as /usr/local/share/man/man1
.
You may have to become root to have permission to do this.
4. Set the EVOLVERPATH
environment variable:
Evolver needs to find the initial
datafile and sometimes other files (e.g. command files for the
read
command and the help documentation files). If the named file is not in the
current directory, then an environment variable called
EVOLVERPATH
will be
consulted for a directory search list. The datafile directory and the
directory with the HTML documentation files should definitely be included.
The format is the same as the usual PATH
environment variable.
Set it up as usual in your system, in .profile
or
.login
or .cshrc
or wherever:
Unix C shell:
setenv EVOLVERPATH /usr/you/evolver/fe:/usr/you/evolver/doc
Bourne shell:
EVOLVERPATH=/usr/you/evolver/fe:/usr/you/evolver/doc export EVOLVERPATH
5. Change to the src
subdirectory of your Evolver directory.
6. Modify Makefile for your system. Makefile begins with sets of macro
definitions for various systems. If your system is listed, remove the
comment symbols '#' from start of the appropriate lines. If your system
is not there, use the GENERIC
lines, or set up your own. If you do define
your own, be sure to put a corresponding section in include.h.
7. In Makefile, edit the CFLAGS
line to have the proper options (optimization,
floating point option, etc.).
8. In Makefile, GRAPH
should be the name of a screen graphics interface file.
Use glutgraph.o if possible; most systems have OpenGL/GLUT graphics now.
GLUT graphics uses a separate thread to display graphics, so if you use
GLUT, you must put -DPTHREADS
in CFLAGS
and put
-lpthread
in GRAPHLIB
.
If not using GLUT, for primitive X windows graphics you can use xgraph.o.
For no built-in screen graphics at all you can use nulgraph.o.
GRAPHLIB
should be the appropriate graphics library plus any other libraries needed.
9. If you want to use parallel processes on a multiprocessor machine,
put -DPTHREADS
in CFLAGS
and put -lpthread
in GRAPHLIB
. Currently, the
only calculations done in parallel are basic energies and named quantities.
The number of processes actually done in parallel can be controlled
with the -p
n
command line option.
10. If you want Evolver to be able to use geomview,
include -DOOGL
in CFLAGS
.
11. If you want Evolver to operate in a higher space dimension than the
the default maximum of 4, include
-DMAXCOORD=
n
in CFLAGS
,
where n is
the maximum space dimension. This sets the upper limit of dimensionality,
and is used for allocating space in data structures.
12. If your system supports the long double data type, you can compute and
print values in higher precision by compiling with
-DLONGDOUBLE
in CFLAGS
.
But this slows computations somewhat, and should be used only by precision
fanatics. And on Intel chips, it only does 80 bit precision, even if it
allocates 128 bits of storage, since that is the hardware precision of
the 8087 math coprocessor. For 128 bit precision (in software, so
much slower), compile with -DFLOAT128 and link with the quadmath
library (which you have to find on your own).
13. If you wish to use the commands based on the METIS partitioning
software (metis,
kmetis,
body_metis, and
metis_factor), then
you should download the METIS package from,
https://github.com/KarypisLab/METIS
and "make" the library libmetis.a
(on some systems, make complains it
cannot find ranlib, but the resulting libmetis.a
still works).
In Evolver's Makefile
, add
-DMETIS
to CFLAGS
, and
add -lmetis
to GRAPHLIB
.
You will probably also have to add
-L metispath
to GRAPHLIB
to tell
the linker where to find libmetis.a. Note that METIS is incorporated
in the Windows executable. If you are using
hessian
commands on very
large surfaces, then
metis_factor
can be much faster than the other
sparse matrix factoring schemes in Evolver, and I highly recommend it.
14. From the shell command prompt in the src
directory, run "make".
This will produce the Evolver executable file named "evolver" in the
src
directory. If there are errors, hopefully you will only have to change
the system-specific parts of Makefile and include.h to get things to work.
If significant changes to other files are needed, let me know at
brakke@susqu.edu.
15. Copy the evolver executable to someplace on your PATH
, such as
$HOME/bin
or /usr/local/bin
,
or make a link someplace on your PATH
to
the evolver executable.
16. Test by opening a new shell and running "evolver cube". Now you should be able to follow the tutorials in the HTML manual or the printed manual.
PATH
. NOTE: The X windows versions
of geomview seem to require some event to occur in the geomview display
window before it will redraw after loading a new datafile. So if
geomview seems hung, just run the mouse over the window to give it an
event to wake it up.
There are now two alternative ways to install Evolver:
Evolver-2.70-Win32.msi
and run it.
evolver2.70-Win32.zip
.C:\evolver
),
and unzip the distribution package there.
PATH
(Control Panel/System/Advanced System Settings/Environment
Variables/System Variables/PATH/Edit)
or you can copy evolver.exe
to someplace in your PATH
, such as C:\windows\system32
.
EVOLVERPATH
telling Evolver where
to search for various files. Do this by opening
Control Panel/System/Advanced/Environment Variables, clicking New
under System Variables, entering EVOLVERPATH
for the Variable name,
and c:\evolver\fe;c:\evolver\doc
for the Variable value. You may
add further paths of your own to this list if you wish.
The Windows version uses OpenGL/GLUT graphics. OpenGL is standard in Windows, and all the necessary GLUT components are included in the executable, so you don't have to install anything.
Quick start:
1. Download
Evolver270-OSX.tar.gz.
2. Open the Evolver270-OSX folder and double-click on the evolver file.
3. Evolver prompts for a file; tell it fe/cube
4. You should now be able to follow the tutorial in the manual.
Detailed instructions:
1. Download Evolver270-OSX.tar.gz.
2. The download probably created a folder Evolver270-OSX on your desktop. This folder really has a unix path something like /Users/yourname/Evolver270-OSX. These notes will mostly refer to the terminal command line, so you should be able to open a terminal and use a command line prompt.
3. The Evolver270-OSX folder has the executable file evolver, the samples folder fe, the documentation folder doc, a PDF version of the manual, and a man page evolver.1.
4. Move the executable to some place on your PATH
, e.g.
cp evolver /Users/yourname/binor add the Evolver folder to your
PATH
.
5.
You should also create an environment variable EVOLVERPATH
containing paths to the fe
and doc
folders by
placing the following line in your shell initialization file, with
appropriate modifications. You can tell which shell you are running
by running the ps command at the command prompt.
C Shell (csh, tcsh): put the following in /Users/yourname/.cshrc or /Users/yourname/.tcshrc:
setenv EVOLVERPATH /Users/yourname/Evolver270-OSX/fe:/Users/yourname/Evolver270-OSX/docBourne shell (sh,bash): put the following in /Users/yourname/.profile or /Users/yourname/.bashrc:
EVOLVERPATH=/usr/you/evolver/fe:/usr/you/evolver/doc export EVOLVERPATH
6. Install the man page by copying evolver.1 to some place on your manpath, e.g.
cp evolver.1 /usr/share/man/man1You may have to become root to have permission to do this.
7. Test by opening a new shell and running "evolver cube". Now you should be able to follow the tutorials in the HTML manual or printed manual.
8. If you wish to compile your own version of the Evolver, and have a C compiler, then follow the unix instructions.