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Tombstone Example tomb-G for the
Surface Evolver
[Click for the tomb-G.fe datafile in a second window.]
This model does an upright chip, in the tombstone position. It includes
solder contact on the "top" of the chip (z+ face). The initial geometry
still has the chip in a horizontal position, so the initial solder surface
looks weird, but things straighten out when the chip is raised up and
evolved.
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Starting position. |
Starting solder surface. |
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Chip raised up. |
Solder when chip raised. |
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Solder after one iteration. |
Evolved surface. |
Notable features:
- Since the chip is to be in the tombstone position, solder will be
making contact with the z+ face of the chip. Previous datafiles have
made no provision for this. The main change is to extend the contact
facets to the z+ face. Feeling too lazy to change all the vertex
coordinates, I have left the chip in the horizontal position while
adding the topologically correct faces. Hence the inside surface
of the solder pokes out, as seen in the top right image. In the top
left image, the coincidence of solder facets and chip facets gives
problems to the graphics, so the white and red both show.
- The chip is moved into its upright position by the
upright
command, which rotates the chip 90 degrees, shifts it over the pad in
the x direction, and lowers the chip to rest on the pad, as shown in
the left middle image. The solder surface (middle right image) looks
bad, but one iteration serves to pop it out into a good position (left bottom).
The user has to invoke upraise
before evolution.
- Note there are small cusps in the solder contact line
along the chip corners.
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